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- // Copyright (C) 1999-2000 Id Software, Inc.
- //
- #ifndef __UI_LOCAL_H__
- #define __UI_LOCAL_H__
-
- #include <string.h>
- #include <ctype.h>
- #include <limits.h>
-
- #include "../game/q_shared.h"
- #include "../cgame/tr_types.h"
- #include "ui_public.h"
- #include "keycodes.h"
- #include "../game/bg_public.h"
-
-
- extern vmCvar_t ui_ffa_fraglimit;
- extern vmCvar_t ui_ffa_timelimit;
-
- extern vmCvar_t ui_tourney_fraglimit;
- extern vmCvar_t ui_tourney_timelimit;
-
- extern vmCvar_t ui_team_fraglimit;
- extern vmCvar_t ui_team_timelimit;
- extern vmCvar_t ui_team_friendly;
-
- extern vmCvar_t ui_ctf_capturelimit;
- extern vmCvar_t ui_ctf_timelimit;
- extern vmCvar_t ui_ctf_friendly;
-
- extern vmCvar_t ui_arenasFile;
- extern vmCvar_t ui_botsFile;
- extern vmCvar_t ui_spScores1;
- extern vmCvar_t ui_spScores2;
- extern vmCvar_t ui_spScores3;
- extern vmCvar_t ui_spScores4;
- extern vmCvar_t ui_spScores5;
- extern vmCvar_t ui_spAwards;
- extern vmCvar_t ui_spVideos;
- extern vmCvar_t ui_spSkill;
-
- extern vmCvar_t ui_spSelection;
-
- extern vmCvar_t ui_browserMaster;
- extern vmCvar_t ui_browserGameType;
- extern vmCvar_t ui_browserSortKey;
- extern vmCvar_t ui_browserShowFull;
- extern vmCvar_t ui_browserShowEmpty;
-
- extern vmCvar_t ui_brassTime;
- extern vmCvar_t ui_drawCrosshair;
- extern vmCvar_t ui_drawCrosshairNames;
- extern vmCvar_t ui_marks;
-
- extern vmCvar_t ui_server1;
- extern vmCvar_t ui_server2;
- extern vmCvar_t ui_server3;
- extern vmCvar_t ui_server4;
- extern vmCvar_t ui_server5;
- extern vmCvar_t ui_server6;
- extern vmCvar_t ui_server7;
- extern vmCvar_t ui_server8;
- extern vmCvar_t ui_server9;
- extern vmCvar_t ui_server10;
- extern vmCvar_t ui_server11;
- extern vmCvar_t ui_server12;
- extern vmCvar_t ui_server13;
- extern vmCvar_t ui_server14;
- extern vmCvar_t ui_server15;
- extern vmCvar_t ui_server16;
-
- extern vmCvar_t ui_cdkey;
- extern vmCvar_t ui_cdkeychecked;
-
-
- //
- // ui_qmenu.c
- //
-
- #define RCOLUMN_OFFSET ( BIGCHAR_WIDTH )
- #define LCOLUMN_OFFSET (-BIGCHAR_WIDTH )
-
- #define SLIDER_RANGE 10
- #define MAX_EDIT_LINE 256
-
- #define MAX_MENUDEPTH 8
- #define MAX_MENUITEMS 64
-
- #define MTYPE_NULL 0
- #define MTYPE_SLIDER 1
- #define MTYPE_ACTION 2
- #define MTYPE_SPINCONTROL 3
- #define MTYPE_FIELD 4
- #define MTYPE_RADIOBUTTON 5
- #define MTYPE_BITMAP 6
- #define MTYPE_TEXT 7
- #define MTYPE_SCROLLLIST 8
- #define MTYPE_PTEXT 9
- #define MTYPE_BTEXT 10
-
- #define QMF_BLINK 0x00000001
- #define QMF_SMALLFONT 0x00000002
- #define QMF_LEFT_JUSTIFY 0x00000004
- #define QMF_CENTER_JUSTIFY 0x00000008
- #define QMF_RIGHT_JUSTIFY 0x00000010
- #define QMF_NUMBERSONLY 0x00000020 // edit field is only numbers
- #define QMF_HIGHLIGHT 0x00000040
- #define QMF_HIGHLIGHT_IF_FOCUS 0x00000080 // steady focus
- #define QMF_PULSEIFFOCUS 0x00000100 // pulse if focus
- #define QMF_HASMOUSEFOCUS 0x00000200
- #define QMF_NOONOFFTEXT 0x00000400
- #define QMF_MOUSEONLY 0x00000800 // only mouse input allowed
- #define QMF_HIDDEN 0x00001000 // skips drawing
- #define QMF_GRAYED 0x00002000 // grays and disables
- #define QMF_INACTIVE 0x00004000 // disables any input
- #define QMF_NODEFAULTINIT 0x00008000 // skip default initialization
- #define QMF_OWNERDRAW 0x00010000
- #define QMF_PULSE 0x00020000
- #define QMF_LOWERCASE 0x00040000 // edit field is all lower case
- #define QMF_UPPERCASE 0x00080000 // edit field is all upper case
- #define QMF_SILENT 0x00100000
-
- // callback notifications
- #define QM_GOTFOCUS 1
- #define QM_LOSTFOCUS 2
- #define QM_ACTIVATED 3
-
- typedef struct _tag_menuframework
- {
- int cursor;
- int cursor_prev;
-
- int nitems;
- void *items[MAX_MENUITEMS];
-
- void (*draw) (void);
- sfxHandle_t (*key) (int key);
-
- qboolean wrapAround;
- qboolean fullscreen;
- qboolean showlogo;
- } menuframework_s;
-
- typedef struct
- {
- int type;
- const char *name;
- int id;
- int x, y;
- int left;
- int top;
- int right;
- int bottom;
- menuframework_s *parent;
- int menuPosition;
- unsigned flags;
-
- void (*callback)( void *self, int event );
- void (*statusbar)( void *self );
- void (*ownerdraw)( void *self );
- } menucommon_s;
-
- typedef struct {
- int cursor;
- int scroll;
- int widthInChars;
- char buffer[MAX_EDIT_LINE];
- int maxchars;
- } mfield_t;
-
- typedef struct
- {
- menucommon_s generic;
- mfield_t field;
- } menufield_s;
-
- typedef struct
- {
- menucommon_s generic;
-
- float minvalue;
- float maxvalue;
- float curvalue;
-
- float range;
- } menuslider_s;
-
- typedef struct
- {
- menucommon_s generic;
-
- int oldvalue;
- int curvalue;
- int numitems;
- int top;
-
- const char **itemnames;
-
- int width;
- int height;
- int columns;
- int seperation;
- } menulist_s;
-
- typedef struct
- {
- menucommon_s generic;
- } menuaction_s;
-
- typedef struct
- {
- menucommon_s generic;
- int curvalue;
- } menuradiobutton_s;
-
- typedef struct
- {
- menucommon_s generic;
- char* focuspic;
- char* errorpic;
- qhandle_t shader;
- qhandle_t focusshader;
- int width;
- int height;
- float* focuscolor;
- } menubitmap_s;
-
- typedef struct
- {
- menucommon_s generic;
- char* string;
- int style;
- float* color;
- } menutext_s;
-
- extern void Menu_Cache( void );
- extern void Menu_Focus( menucommon_s *m );
- extern void Menu_AddItem( menuframework_s *menu, void *item );
- extern void Menu_AdjustCursor( menuframework_s *menu, int dir );
- extern void Menu_Draw( menuframework_s *menu );
- extern void *Menu_ItemAtCursor( menuframework_s *m );
- extern sfxHandle_t Menu_ActivateItem( menuframework_s *s, menucommon_s* item );
- extern void Menu_SetCursor( menuframework_s *s, int cursor );
- extern void Menu_SetCursorToItem( menuframework_s *m, void* ptr );
- extern sfxHandle_t Menu_DefaultKey( menuframework_s *s, int key );
- extern void Bitmap_Init( menubitmap_s *b );
- extern void Bitmap_Draw( menubitmap_s *b );
- extern void ScrollList_Draw( menulist_s *l );
- extern sfxHandle_t ScrollList_Key( menulist_s *l, int key );
- extern sfxHandle_t menu_in_sound;
- extern sfxHandle_t menu_move_sound;
- extern sfxHandle_t menu_out_sound;
- extern sfxHandle_t menu_buzz_sound;
- extern sfxHandle_t menu_null_sound;
- extern vec4_t menu_text_color;
- extern vec4_t menu_grayed_color;
- extern vec4_t menu_dark_color;
- extern vec4_t menu_highlight_color;
- extern vec4_t menu_red_color;
- extern vec4_t menu_black_color;
- extern vec4_t menu_dim_color;
- extern vec4_t color_black;
- extern vec4_t color_white;
- extern vec4_t color_yellow;
- extern vec4_t color_blue;
- extern vec4_t color_orange;
- extern vec4_t color_red;
- extern vec4_t color_dim;
- extern vec4_t name_color;
- extern vec4_t list_color;
- extern vec4_t listbar_color;
- extern vec4_t text_color_disabled;
- extern vec4_t text_color_normal;
- extern vec4_t text_color_highlight;
-
- extern char *ui_medalNames[];
- extern char *ui_medalPicNames[];
- extern char *ui_medalSounds[];
-
- //
- // ui_mfield.c
- //
- extern void MField_Clear( mfield_t *edit );
- extern void MField_KeyDownEvent( mfield_t *edit, int key );
- extern void MField_CharEvent( mfield_t *edit, int ch );
- extern void MField_Draw( mfield_t *edit, int x, int y, int style, vec4_t color );
- extern void MenuField_Init( menufield_s* m );
- extern void MenuField_Draw( menufield_s *f );
- extern sfxHandle_t MenuField_Key( menufield_s* m, int* key );
-
- //
- // ui_menu.c
- //
- extern void MainMenu_Cache( void );
- extern void UI_MainMenu(void);
- extern void UI_RegisterCvars( void );
- extern void UI_UpdateCvars( void );
-
- //
- // ui_credits.c
- //
- extern void UI_CreditMenu( void );
-
- //
- // ui_ingame.c
- //
- extern void InGame_Cache( void );
- extern void UI_InGameMenu(void);
-
- //
- // ui_confirm.c
- //
- extern void ConfirmMenu_Cache( void );
- extern void UI_ConfirmMenu( const char *question, void (*draw)( void ), void (*action)( qboolean result ) );
-
- //
- // ui_setup.c
- //
- extern void UI_SetupMenu_Cache( void );
- extern void UI_SetupMenu(void);
-
- //
- // ui_team.c
- //
- extern void UI_TeamMainMenu( void );
- extern void TeamMain_Cache( void );
-
- //
- // ui_connect.c
- //
- extern void UI_DrawConnectScreen( qboolean overlay );
-
- //
- // ui_controls2.c
- //
- extern void UI_ControlsMenu( void );
- extern void Controls_Cache( void );
-
- //
- // ui_demo2.c
- //
- extern void UI_DemosMenu( void );
- extern void Demos_Cache( void );
-
- //
- // ui_cinematics.c
- //
- extern void UI_CinematicsMenu( void );
- extern void UI_CinematicsMenu_f( void );
- extern void UI_CinematicsMenu_Cache( void );
-
- //
- // ui_cdkey.c
- //
- extern void UI_CDKeyMenu( void );
- extern void UI_CDKeyMenu_Cache( void );
- extern void UI_CDKeyMenu_f( void );
-
- //
- // ui_playermodel.c
- //
- extern void UI_PlayerModelMenu( void );
- extern void PlayerModel_Cache( void );
-
- //
- // ui_playersettings.c
- //
- extern void UI_PlayerSettingsMenu( void );
- extern void PlayerSettings_Cache( void );
-
- //
- // ui_preferences.c
- //
- extern void UI_PreferencesMenu( void );
- extern void Preferences_Cache( void );
-
- //
- // ui_specifyserver.c
- //
- extern void UI_SpecifyServerMenu( void );
- extern void SpecifyServer_Cache( void );
-
- //
- // ui_servers2.c
- //
- #define MAX_FAVORITESERVERS 16
-
- extern void UI_ArenaServersMenu( void );
- extern void ArenaServers_Cache( void );
-
- //
- // ui_startserver.c
- //
- extern void UI_StartServerMenu( qboolean multiplayer );
- extern void StartServer_Cache( void );
- extern void ServerOptions_Cache( void );
- extern void UI_BotSelectMenu( char *bot );
- extern void UI_BotSelectMenu_Cache( void );
-
- //
- // ui_serverinfo.c
- //
- extern void UI_ServerInfoMenu( void );
- extern void ServerInfo_Cache( void );
-
- //
- // ui_video.c
- //
- extern void UI_GraphicsOptionsMenu( void );
- extern void GraphicsOptions_Cache( void );
- extern void DriverInfo_Cache( void );
-
- //
- // ui_players.c
- //
-
- //FIXME ripped from cg_local.h
- typedef struct {
- int oldFrame;
- int oldFrameTime; // time when ->oldFrame was exactly on
-
- int frame;
- int frameTime; // time when ->frame will be exactly on
-
- float backlerp;
-
- float yawAngle;
- qboolean yawing;
- float pitchAngle;
- qboolean pitching;
-
- int animationNumber; // may include ANIM_TOGGLEBIT
- animation_t *animation;
- int animationTime; // time when the first frame of the animation will be exact
- } lerpFrame_t;
-
- typedef struct {
- // model info
- qhandle_t legsModel;
- qhandle_t legsSkin;
- lerpFrame_t legs;
-
- qhandle_t torsoModel;
- qhandle_t torsoSkin;
- lerpFrame_t torso;
-
- qhandle_t headModel;
- qhandle_t headSkin;
-
- animation_t animations[MAX_ANIMATIONS];
-
- qhandle_t weaponModel;
- qhandle_t barrelModel;
- qhandle_t flashModel;
- vec3_t flashDlightColor;
- int muzzleFlashTime;
-
- // currently in use drawing parms
- vec3_t viewAngles;
- vec3_t moveAngles;
- weapon_t currentWeapon;
- int legsAnim;
- int torsoAnim;
-
- // animation vars
- weapon_t weapon;
- weapon_t lastWeapon;
- weapon_t pendingWeapon;
- int weaponTimer;
- int pendingLegsAnim;
- int torsoAnimationTimer;
-
- int pendingTorsoAnim;
- int legsAnimationTimer;
-
- qboolean chat;
- qboolean newModel;
-
- qboolean barrelSpinning;
- float barrelAngle;
- int barrelTime;
-
- int realWeapon;
- } playerInfo_t;
-
- void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int time );
- void UI_PlayerInfo_SetModel( playerInfo_t *pi, const char *model );
- void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_t moveAngles, weapon_t weaponNum, qboolean chat );
- qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName );
-
- //
- // ui_atoms.c
- //
- typedef struct {
- int frametime;
- int realtime;
- int cursorx;
- int cursory;
- int menusp;
- menuframework_s* activemenu;
- menuframework_s* stack[MAX_MENUDEPTH];
- glconfig_t glconfig;
- qboolean debug;
- qhandle_t whiteShader;
- qhandle_t menuBackShader;
- qhandle_t menuBackNoLogoShader;
- qhandle_t charset;
- qhandle_t charsetProp;
- qhandle_t charsetPropGlow;
- qhandle_t charsetPropB;
- qhandle_t cursor;
- qhandle_t rb_on;
- qhandle_t rb_off;
- float scale;
- float bias;
- qboolean demoversion;
- qboolean firstdraw;
- } uiStatic_t;
-
- extern void UI_Init( void );
- extern void UI_Shutdown( void );
- extern void UI_KeyEvent( int key );
- extern void UI_MouseEvent( int dx, int dy );
- extern void UI_Refresh( int realtime );
- extern qboolean UI_ConsoleCommand( void );
- extern float UI_ClampCvar( float min, float max, float value );
- extern void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname );
- extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
- extern void UI_FillRect( float x, float y, float width, float height, const float *color );
- extern void UI_DrawRect( float x, float y, float width, float height, const float *color );
- extern void UI_UpdateScreen( void );
- extern void UI_SetColor( const float *rgba );
- extern void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
- extern void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color );
- extern float UI_ProportionalSizeScale( int style );
- extern void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color );
- extern int UI_ProportionalStringWidth( const char* str );
- extern void UI_DrawString( int x, int y, const char* str, int style, vec4_t color );
- extern void UI_DrawChar( int x, int y, int ch, int style, vec4_t color );
- extern qboolean UI_CursorInRect (int x, int y, int width, int height);
- extern void UI_AdjustFrom640( float *x, float *y, float *w, float *h );
- extern void UI_DrawTextBox (int x, int y, int width, int lines);
- extern qboolean UI_IsFullscreen( void );
- extern void UI_SetActiveMenu( uiMenuCommand_t menu );
- extern void UI_PushMenu ( menuframework_s *menu );
- extern void UI_PopMenu (void);
- extern void UI_ForceMenuOff (void);
- extern char *UI_Argv( int arg );
- extern char *UI_Cvar_VariableString( const char *var_name );
- extern void UI_Refresh( int time );
- extern void UI_KeyEvent( int key );
- extern void UI_StartDemoLoop( void );
- extern qboolean m_entersound;
- extern uiStatic_t uis;
-
- //
- // ui_spLevel.c
- //
- void UI_SPLevelMenu_Cache( void );
- void UI_SPLevelMenu( void );
- void UI_SPLevelMenu_f( void );
- void UI_SPLevelMenu_ReInit( void );
-
- //
- // ui_spArena.c
- //
- void UI_SPArena_Start( const char *arenaInfo );
-
- //
- // ui_spPostgame.c
- //
- void UI_SPPostgameMenu_Cache( void );
- void UI_SPPostgameMenu_f( void );
-
- //
- // ui_spSkill.c
- //
- void UI_SPSkillMenu( const char *arenaInfo );
- void UI_SPSkillMenu_Cache( void );
-
- //
- // ui_syscalls.c
- //
- void trap_Print( const char *string );
- void trap_Error( const char *string );
- int trap_Milliseconds( void );
- void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
- void trap_Cvar_Update( vmCvar_t *vmCvar );
- void trap_Cvar_Set( const char *var_name, const char *value );
- float trap_Cvar_VariableValue( const char *var_name );
- void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
- void trap_Cvar_SetValue( const char *var_name, float value );
- void trap_Cvar_Reset( const char *name );
- void trap_Cvar_Create( const char *var_name, const char *var_value, int flags );
- void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize );
- int trap_Argc( void );
- void trap_Argv( int n, char *buffer, int bufferLength );
- void trap_Cmd_ExecuteText( int exec_when, const char *text ); // don't use EXEC_NOW!
- int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );
- void trap_FS_Read( void *buffer, int len, fileHandle_t f );
- void trap_FS_Write( const void *buffer, int len, fileHandle_t f );
- void trap_FS_FCloseFile( fileHandle_t f );
- int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
- qhandle_t trap_R_RegisterModel( const char *name );
- qhandle_t trap_R_RegisterSkin( const char *name );
- qhandle_t trap_R_RegisterShaderNoMip( const char *name );
- void trap_R_ClearScene( void );
- void trap_R_AddRefEntityToScene( const refEntity_t *re );
- void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
- void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b );
- void trap_R_RenderScene( const refdef_t *fd );
- void trap_R_SetColor( const float *rgba );
- void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
- void trap_UpdateScreen( void );
- void trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName );
- void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum );
- sfxHandle_t trap_S_RegisterSound( const char *sample );
- void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen );
- void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen );
- void trap_Key_SetBinding( int keynum, const char *binding );
- qboolean trap_Key_IsDown( int keynum );
- qboolean trap_Key_GetOverstrikeMode( void );
- void trap_Key_SetOverstrikeMode( qboolean state );
- void trap_Key_ClearStates( void );
- int trap_Key_GetCatcher( void );
- void trap_Key_SetCatcher( int catcher );
- void trap_GetClipboardData( char *buf, int bufsize );
- void trap_GetClientState( uiClientState_t *state );
- void trap_GetGlconfig( glconfig_t *glconfig );
- int trap_GetConfigString( int index, char* buff, int buffsize );
- int trap_LAN_GetLocalServerCount( void );
- void trap_LAN_GetLocalServerAddressString( int n, char *buf, int buflen );
- int trap_LAN_GetGlobalServerCount( void );
- void trap_LAN_GetGlobalServerAddressString( int n, char *buf, int buflen );
- int trap_LAN_GetPingQueueCount( void );
- void trap_LAN_ClearPing( int n );
- void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime );
- void trap_LAN_GetPingInfo( int n, char *buf, int buflen );
- int trap_MemoryRemaining( void );
- void trap_GetCDKey( char *buf, int buflen );
- void trap_SetCDKey( char *buf );
-
- //
- // ui_addbots.c
- //
- void UI_AddBots_Cache( void );
- void UI_AddBotsMenu( void );
-
- //
- // ui_removebots.c
- //
- void UI_RemoveBots_Cache( void );
- void UI_RemoveBotsMenu( void );
-
- //
- // ui_teamorders.c
- //
- extern void UI_TeamOrdersMenu( void );
- extern void UI_TeamOrdersMenu_f( void );
- extern void UI_TeamOrdersMenu_Cache( void );
-
- //
- // ui_loadconfig.c
- //
- void UI_LoadConfig_Cache( void );
- void UI_LoadConfigMenu( void );
-
- //
- // ui_saveconfig.c
- //
- void UI_SaveConfigMenu_Cache( void );
- void UI_SaveConfigMenu( void );
-
- //
- // ui_display.c
- //
- void UI_DisplayOptionsMenu_Cache( void );
- void UI_DisplayOptionsMenu( void );
-
- //
- // ui_sound.c
- //
- void UI_SoundOptionsMenu_Cache( void );
- void UI_SoundOptionsMenu( void );
-
- //
- // ui_network.c
- //
- void UI_NetworkOptionsMenu_Cache( void );
- void UI_NetworkOptionsMenu( void );
-
- //
- // ui_gameinfo.c
- //
- typedef enum {
- AWARD_ACCURACY,
- AWARD_IMPRESSIVE,
- AWARD_EXCELLENT,
- AWARD_GAUNTLET,
- AWARD_FRAGS,
- AWARD_PERFECT
- } awardType_t;
-
- const char *UI_GetArenaInfoByNumber( int num );
- const char *UI_GetArenaInfoByMap( const char *map );
- const char *UI_GetSpecialArenaInfo( const char *tag );
- int UI_GetNumArenas( void );
- int UI_GetNumSPArenas( void );
- int UI_GetNumSPTiers( void );
-
- char *UI_GetBotInfoByNumber( int num );
- char *UI_GetBotInfoByName( const char *name );
- int UI_GetNumBots( void );
-
- void UI_GetBestScore( int level, int *score, int *skill );
- void UI_SetBestScore( int level, int score );
- int UI_TierCompleted( int levelWon );
- qboolean UI_ShowTierVideo( int tier );
- qboolean UI_CanShowTierVideo( int tier );
- int UI_GetCurrentGame( void );
- void UI_NewGame( void );
- void UI_LogAwardData( int award, int data );
- int UI_GetAwardLevel( int award );
-
- void UI_SPUnlock_f( void );
- void UI_SPUnlockMedals_f( void );
-
- void UI_InitGameinfo( void );
-
- #endif
-